package com.study.example.gameserver.module.scene.entity;

import com.sparrow.common.ai.behaviortree.BehaviorContext;
import com.sparrow.common.tick.def.Tickable;

public interface IAiEntity extends ILivingEntity, IMovableEntity, Tickable {
    BehaviorContext getBehaviorContext();
    void setBehaviorContext(BehaviorContext context);
}
